Fileformat r0win
当サイトはhttps://wiki.ffrtt.ru/のミラーサイトです
上記サイトは素晴らしいwebサイトですが、頻繁に503Error等で接続できなくなります。
勝手なミラーとなりますので、上記サイト運営より指摘がありましたら削除します。
2021年11月1日のミラー
By MaKiPL
R0win.dat is loaded by the engine just after the battle ends with winning situation. This file is complete sequence and logic for battle winning scene.
Structure:
ENTRY
SECTION1
SECTION2 …
SECTION8
EOF
ENTRY
Offset | Type | Name |
---|---|---|
0 | int | NumberOfSections |
4 | int | Section_1_pointer |
8 | int | Section_2_pointer |
12 | int | Section_3_pointer |
16 | int | Section_4_pointer |
20 | int | Section_5_pointer |
24 | int | Section_6_pointer |
28 | int | Section_7_pointer |
32 | int | Section_8_pointer |
36 | int | Section_to_EOF |
SECTION1 (sounds)
Offset | Type | Name |
---|---|---|
0 | int | NumberOfSounds |
4 | int | Pointer_to_AKAO1 |
8 | int | Pointer_to_AKAO2 |
16 | AKAO | AKAO1 [Wind?] ?? |
126160 | AKAO | AKAO2 [Win] |
SECTION2 (camera animation)
For camera data structure please head over to Battle stage model file
SECTION3 (UNKNOWN)
Offset | Name | Description |
---|---|---|
0 | Number of textures | Number of pointers in file |
4 | UNKNOWN | Pointer to UNKNOWN data |
8 | UNKNOWN | Pointer to UNKNOWN data |
12 | UNKNOWN | Pointer to UNKNOWN data |
SECTION4,5,6,7,8 (UNKNOWN)
Offset | Type | Name |
---|---|---|
0 | int | NumberOfUNKNOWN |
4 | int | Pointer_to_UNK1 |
8 | int | Pointer_to_UNK2... |
Varies from number of UNKNOWNs | int | EOF |