021 EFFECTPLAY2
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2021年11月1日のミラー
- Opcode: 0x021
- Short name: EFFECTPLAY2
- Long name: Play sound effect
Argument
Field SFXID (in the SFX list for that field)
Stack
Pan (0=left, 255=right)
Volume (0-127)
Channel (must be a power of 2)
EFFECTPLAY2
Description
Plays a sound effect through the given sound channel. The channel is important because it’s the parameter used in SESTOP to halt a specific sound effect (and to prevent multiple counds from silencing each other). AFAIK Channels go up to 2^20 (which is 1048576), so you can theoretically have 20 sounds playing at once. 0 doesn’t seem like it’s a usable channel, but this is untested.
Note: It seems each area can have a maximum of 32 sounds predefined (meaning sound ID 31 is the highest you can play with this). You have to use EFFECTPLAY to use more than 32 sounds.