KERNEL.BIN - Section 5: Item data format
This section contains the item data. Each item record is 28 bytes long.
| Offset | Length | Description | 
|---|---|---|
| 0x00 | 8 bytes | Unknown | 
| 0x08 | 2 bytes | Camera Movement Id for single and multiple target attack. | 
| 0x0A | 2 bytes | Restriction Mask (If the following bits are 0) | 
| 01h | Can be sold | |
| 02h | Can be used in Battle | |
| 04h | Can be used in Menu Out of Battle | |
| 0x0C | 1 byte | Target Flags | 
| 0x0D | 1 byte | Attack Effect Id | 
| 0x0E | 1 byte | Damage Calculation | 
| 0x0F | 1 byte | Item power for damage calculation. | 
| 0x10 | 1 byte | Condition sub-menu | 
| 00 | Party HP | |
| 01 | Party MP | |
| 02 | Party Status | |
| Other | None | |
| 0x11 | 1 byte | Status Effect Change | 
| 3Fh | Chance to Inflict/Heal status (out of 63) | |
| 40h | Cure if inflicted | |
| 80h | Cure if inflicted, Inflict if not | |
| 0x12 | 1 byte | Attack Additional Effects | 
| 0x13 | 1 byte | Additional Effects Modifier | 
| 0x14 | 4 bytes | Status Effects | 
| 0x18 | 2 bytes | Attack Element | 
| 0x1A | 2 bytes | Special Attack Flags |